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Free ยท Six real algorithms ยท Local processing

Online Audio Distortion & Saturation

Drive six genuinely different nonlinear transfer shapes, from smooth saturation to destructive foldback and rectification. Set bias, tone, mix and output, compare the exact changed signal, then export without uploading your audio.

Before-and-after illustration of Audio Distortion & Saturation: Clean input signal becomes Saturated output through Shape waveform.
Before → process → afterSee the signal story, then hear it in the workspace.

SPECTRAL MAP

Transfer Curve Lab

See where tone changes across the frequency range. Read the curve from low to high frequency, then connect every visible move to something you can actually hear in the source.

Before-and-after illustration of Audio Distortion & Saturation: Clean input signal becomes Saturated output through Shape waveform.
Clean input signalShape waveformSaturated output
A frequency-domain view: the source profile, the selected spectral move and the resulting tonal balance share one coordinate system.
Open the full signal breakdownBest source, processing logic, limits and three-pass listening check
  1. Start with the right material

    Adding density to drums, edge to bass or synths, controlled grit to vocals and creative destruction with a dry signal always available for comparison.

  2. Understand the transformation

    Input drive and bias feed the selected transfer curve, followed by tone shaping, DC blocking, wet/dry mixing and optional gain compensation before the finite output is rendered.

  3. Verify the usable result

    Synchronized Original, Processed and Difference monitoring plus an exact-duration WAV or MP3 export using the chosen preset or custom controls.

Harmonic growth

Where this workflow stops

Distortion creates new harmonics and can raise peak or perceived level. Gain compensation is an estimate rather than loudness normalization, and aggressive bias or drive can sound harsh even when output samples remain finite.

THREE-PASS CHECK

Make the final decision by ear

  • Sweep or solo only to locate a problem; make the final decision in context.
  • Watch broad tonal balance as well as narrow resonances.
  • Recheck level after any boost so the comparison stays honest.
Algorithms
Normalized soft clip, hard clip, cubic tape-style, asymmetric tube-style, foldback and half-wave rectifier.
Signal path
Drive and bias โ†’ transfer curve โ†’ DC blocker โ†’ wet low-pass โ†’ compensation โ†’ dry/wet โ†’ output.
Output
Same decoded sample rate, channels, frame count and duration; local 16-bit WAV or 320 kbps MP3.

How to add distortion or saturation to audio online

  1. Choose a browser-supported audio file or generate the deterministic local demo.
  2. Pick a preset or one of six transfer algorithms, then adjust drive, bias, tone, dry/wet and output.
  3. Process locally and compare Original, Processed and Difference on the shared timeline and waveform.
  4. Download the same-length Processed result as WAV or MP3.

Six transfer shapes, six different effects

Soft clip uses a normalized hyperbolic tangent for smooth odd harmonics. Hard clip clamps abruptly. Cubic tape-style uses a bounded cubic curve with a rounder knee. Asymmetric tube-style gives positive and negative halves different curvature. These are useful saturation models, but they do not claim to reproduce a specific circuit or tape machine.

Foldback reflects samples after they cross the threshold, creating non-monotonic, metallic spectra. Half-wave rectifier removes the negative half before DC blocking; it is an intentionally destructive rectification effect, not a tube emulation.

Controls and gain compensation

Limits worth hearing

Privacy: selected audio is decoded, processed and encoded in this browser. It is not sent to AudioWrench. Normal page assets can still be requested when the page loads.

Audio Distortion & Saturation: quick answer and technical limits

Quick answer: A local waveshaping processor for moving from gentle saturation to deliberate clipping with several audibly different nonlinear transfer curves.

Best for
Adding density to drums, edge to bass or synths, controlled grit to vocals and creative destruction with a dry signal always available for comparison.
How it works
Input drive and bias feed the selected transfer curve, followed by tone shaping, DC blocking, wet/dry mixing and optional gain compensation before the finite output is rendered.
What you get
Synchronized Original, Processed and Difference monitoring plus an exact-duration WAV or MP3 export using the chosen preset or custom controls.

Know before you use it: Distortion creates new harmonics and can raise peak or perceived level. Gain compensation is an estimate rather than loudness normalization, and aggressive bias or drive can sound harsh even when output samples remain finite.

Privacy: Selected audio is processed in this browser and is not uploaded to AudioWrench. Normal page assets can still be requested as described in the privacy notice. Privacy details โ†’

FAQ

What is the difference between distortion and saturation?
Both reshape a waveform and add harmonics. Saturation usually means a smoother transfer such as soft clipping or a cubic tape-style curve, while hard clipping, foldback and rectification are more obvious distortion effects. These are digital models, not measurements of analog hardware.
What do drive, bias and tone change?
Drive pushes more level into the selected transfer curve. Bias offsets the signal before shaping, which can add even harmonics and asymmetry; a stable high-pass DC blocker follows the shaper. Tone is a one-pole low-pass on the wet signal, useful for reducing bright distortion harmonics.
Can distortion create aliasing or peaks?
Yes. Nonlinear shaping creates harmonics that can fold below Nyquist as aliasing, especially with hard clipping, foldback and rectification. The output is sample-bounded, but lossy encoding and reconstruction can still create inter-sample peaks, so leave headroom.
Is my audio uploaded, and what do exports contain?
The selected file is decoded, processed and encoded on this device and is not uploaded to AudioWrench. WAV is a new 16-bit PCM render and MP3 is a new lossy local encode. Both contain Processed, never the Difference audition.

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